animation

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super8fireman

animation

Post by super8fireman » Sat May 22, 2004 4:52 am

Does anyone know what,if any, affect "shooting on twos" has versus single frame shooting for animation effects? Thanks.

studiocarter
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twos

Post by studiocarter » Sun May 23, 2004 4:09 pm

Yes, it cuts in half the number of drawings you need while still looking pretty good. It is rather like using a WorkPrinter to capture R8mm film into a PC at 15 fps then dropping the file onto the Premiere Timeline which was set at 30 (29.97) fps effectively doubling each frame of film.

Super8rules
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Post by Super8rules » Thu May 27, 2004 10:18 pm

Shooting in ones will give you a more fluid motion, especially with stop-motion puppets. It's a lot more tedious, but well worth the results.

It also cuts down on the strobing effect inherent with stop-motion animation.

studiocarter
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Post by studiocarter » Wed Sep 08, 2004 10:11 am

you could also shoot at 30fps for ntsc for even better results if you are nuts enough to do so

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Shooting on "Twos"

Post by StopMoWorks » Sun Nov 28, 2004 5:09 pm

Used most of the time in cel/drawn animation especially for the more wild action often seen in the Warner Brothers cartoons or Tom & Jerry stuff. The old classics are great. The results are snappier and more lively. Aardman animation, known for Wallace & Grommit and Chicken Run shoot their animation (Clay/Stop Motion technique) on "two's". You can also mix it up, using"twos" or "ones" which is easier to do with Stop Motion ..... which is technically, straight-ahead animation (more sponteneous results) whereas drawn animation mostly uses key-frame pose methods (aka inbetweening) With Stop Motion, a little risky though using "twos" for big theatre screen projection .... as you can possibly notice it. Nightmare Before Christmas was shot on "ones" which of course takes more time to animate.
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